What Is It Like to Work on a Free-to-Play Game
After two years I recently left the team working on Jelly Splash, one of the most successful mobile games ever released by Wooga. It was a great period for me and I wanted to capture everything I learned there. Turned out it was enough for the longest piece I have ever published on this site. Here’s the link for you, fearless reader: Confessions of a F2P Game Programmer.
What do you think?